Table of Contents

Part 1 : 3D Acquisition of Scenes
CHAPTER 1
Foundation (Pages: 1-21)
Laurent Lucas Céline Loscos Yannick Remion
CHAPTER 2
Digital Cameras: Definitions and Principles (Pages: 23-41)
Laurent Lucas Céline Loscos Yannick Remion
CHAPTER 3
Multiview Acquisition Systems (Pages: 43-69)
Laurent Lucas Céline Loscos Yannick Remion
CHAPTER 4
Shooting and Viewing Geometries in 3DTV (Pages: 71-89)
Laurent Lucas Céline Loscos Yannick Remion
Part 2 : Description/Reconstruction of 3D Scenes
CHAPTER 6
Feature Points Detection and Image Matching (Pages: 113-135)
Laurent Lucas Céline Loscos Yannick Remion
CHAPTER 8
3D Scene Reconstruction and Structuring (Pages: 157-172)
Laurent Lucas Céline Loscos Yannick Remion
CHAPTER 9
Synthesizing Intermediary Viewpoints (Pages: 173-192)
Laurent Lucas Céline Loscos Yannick Remion
Part 3 : Standards and Compression of 3D Video
CHAPTER 10
Multiview Video Coding (MVC) (Pages: 193-209)
Laurent Lucas Céline Loscos Yannick Remion
CHAPTER 11
3D Mesh Compression (Pages: 211-228)
Laurent Lucas Céline Loscos Yannick Remion
CHAPTER 12
Coding Methods for Depth Videos (Pages: 229-247)
Laurent Lucas Céline Loscos Yannick Remion
CHAPTER 13
Stereoscopic Watermarking (Pages: 249-270)
Laurent Lucas Céline Loscos Yannick Remion
Part 4 : Rendering and 3D Display
CHAPTER 14
HD 3DTV and Autostereoscopy (Pages: 271-289)
Laurent Lucas Céline Loscos Yannick Remion
CHAPTER 15
Augmented and/or Mixed Reality (Pages: 291-308)
Laurent Lucas Céline Loscos Yannick Remion
CHAPTER 16
Visual Comfort and Fatigue in Stereoscopy (Pages: 309-330)
Laurent Lucas Céline Loscos Yannick Remion
CHAPTER 17
2D–3D Conversion (Pages: 331-346)
Laurent Lucas Céline Loscos Yannick Remion
Part 5 : Implementation and Outlets
CHAPTER 18
3D Model Retrieval (Pages: 347-368)
Laurent Lucas Céline Loscos Yannick Remion