About this book
The chapters in this book cover a large spectrum of areas connected to 3D video, which are presented both theoretically and technologically, while taking into account both physiological and perceptual aspects. Stepping away from traditional 3D vision, the authors, all currently involved in these areas, provide the necessary elements for understanding the underlying computer-based science of these technologies. They consider applications and perspectives previously unexplored due to technological limitations.
This book guides the reader through the production process of 3D videos; from acquisition, through data treatment and representation, to 3D diffusion. Several types of camera systems are considered (multiscopic or multiview) which lead to different acquisition, modeling and storage-rendering solutions. The application of these systems is also discussed to illustrate varying performance benefits, making this book suitable for students, academics, and also those involved in the film industry.
Author Bios
Céline Loscos is Professor at the URCA, within the CReSTIC laboratory, and teaches computer science at the University Institute of Technology (IUT) in Champagne Ardenne, France.
Yannick Remion's research interests include dynamic animation, simulation and co-operation between image processing and computer graphics as well as 3D vision.