3D HDR Images and Videos: Acquisition and Restitution
Laurent Lucas
Search for more papers by this authorCéline Loscos
Search for more papers by this authorYannick Remion
Search for more papers by this authorLaurent Lucas
Search for more papers by this authorCéline Loscos
Search for more papers by this authorYannick Remion
Search for more papers by this authorLaurent Lucas
Search for more papers by this authorCéline Loscos
Search for more papers by this authorYannick Remion
Search for more papers by this authorSummary
This chapter is divided into two main sections, concerning acquisition and rendering. The chapter provides a classification of acquisition methods based on the domain in question, organized according to criteria: number of views in the scene, simultaneous or spread acquisition, and acquisition of a static scene or a scene with variable representations over time. The chapter considers the possibilities of adapting existing technologies. The methods presented in the chapter are classified according to the number of viewpoints and the number of different exposures used during acquisition to construct high dynamic range (HDR) data. A section presents methods that aim to acquire images with a single camera. Another section discusses a method that allows the acquisition of HDR video. The chapter also deals with methods involving 3D HDR content.
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