Table of Contents

Introduction (Pages: 1-4)
Oliver Schreer Peter Kauff Thomas Sikora
CHAPTER 5
Immersive Videoconferencing (Pages: 75-90)
Peter Kauff Oliver Schreer
CHAPTER 6
Fundamentals of Multiple-View Geometry (Pages: 91-113)
Spela Ivekovic Andrea Fusiello Emanuele Trucco
CHAPTER 7
Stereo Analysis (Pages: 115-132)
Nicole Atzpadin Jane Mulligan
CHAPTER 9
View Synthesis and Rendering Methods (Pages: 151-174)
Reinhard Koch Jan-Friso Evers-Senne
CHAPTER 11
Coding and Standardization (Pages: 193-215)
Aljoscha Smolic Thomas Sikora
CHAPTER 12
Human Factors of 3D Displays (Pages: 217-233)
Wijnand A. Ijsselsteijn Pieter J.H. Seuntiëns Lydia M.J. Meesters
CHAPTER 14
Mixed Reality Displays (Pages: 261-280)
Siegmund Pastoor Christos Conomis
CHAPTER 16
Sensor-Based Depth Capturing (Pages: 297-313)
João G.M. Gonçalves Vítor Sequeira
CHAPTER 17
Tracking and User Interface for Mixed Reality (Pages: 315-334)
Yousri Abdeljaoued David Marimon i Sanjuan Touradj Ebrahimi