Quality of Experience
Yu-Chi Lai
National Taiwan University of Science and Technology, Taiwan
Search for more papers by this authorAndres Kwasinski
Rochester Institute of Technology, New York, USA
Search for more papers by this authorYu-Chi Lai
National Taiwan University of Science and Technology, Taiwan
Search for more papers by this authorAndres Kwasinski
Rochester Institute of Technology, New York, USA
Search for more papers by this authorSummary
Although 3D video provides a brand new viewing experience, it does not necessarily increase the picture quality. This chapter first discusses possible 3D video artifacts introduced within the 3D visual communication pipeline. It looks at how to measure the quality of experience (QoE) of 3D video from end-users’ perspective. The chapter discusses the factors for designing QoE oriented systems. It discusses the artifacts induced at the stage of coordinate transformations from the real 3D world coordinate to the camera coordinate and from the camera coordinate to the display coordinate. The chapter introduces artifacts induced by the different 3D camera settings and display designs. It reviews several important aspects and techniques in image and video quality assessment. Then, the chapter discusses several current available 3D video quality assessments.
Controlled Vocabulary Terms
quality of service; visual communication
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