Chapter 1

Introduction

Guan-Ming Su

Guan-Ming Su

Dolby Labs, California, USA

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Yu-Chi Lai

Yu-Chi Lai

National Taiwan University of Science and Technology, Taiwan

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Andres Kwasinski

Andres Kwasinski

Rochester Institute of Technology, New York, USA

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Haohong Wang

Haohong Wang

TCL Research America, California, USA

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First published: 12 December 2012

Summary

This book discusses the details of the major technologies involved in the entire end-to-end 3D video ecosystem. More specifically, it addresses the following important topics and the corresponding opportunities: the lifecycle of the 3D video content through the end-to-end 3D video communication framework, the 3D content creation process to construct a 3D visual experience, the different representations and compression formats for 3D scenes/data for content Distribution, the advanced communication systems, such as 4G networks, to support transmission of 3D visual content, the effective 3D visual data transmission and network architectures to deliver 3D video services and their related innovative features, the 3D visual experience for typical users, the factors that impact on the user experiences, and 3D quality of experience (QoE) metrics from source, network, and receiver points of view and the opportunities of advanced 3D visual communication applications and services.

Controlled Vocabulary Terms

4G mobile communication; visual communication

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