Volume 37, Issue 7 pp. 55-64
Lighting and Ray Tracing

Fast Global Illumination with Discrete Stochastic Microfacets Using a Filterable Model

Beibei Wang

Beibei Wang

School of Computer Science and Engineering, Nanjing University of Science and Technology

Key Lab of Intelligent Perception and Systems for High-Dimensional Information of Ministry of Education

Search for more papers by this author
Lu Wang

Lu Wang

School of Software, Shandong University

Search for more papers by this author
Nicolas Holzschuch

Nicolas Holzschuch

Univ. Grenoble Alpes, Inria, CNRS, Grenoble INP, LJK

Search for more papers by this author
First published: 24 October 2018
Citations: 9

Abstract

Many real-life materials have a sparkling appearance, whether by design or by nature. Examples include metallic paints, sparkling varnish but also snow. These sparkles correspond to small, isolated, shiny particles reflecting light in a specific direction, on the surface or embedded inside the material. The particles responsible for these sparkles are usually small and discontinuous. These characteristics make it difficult to integrate them efficiently in a standard rendering pipeline, especially for indirect illumination. Existing approaches use a 4-dimensional hierarchy, searching for light-reflecting particles simultaneously in space and direction. The approach is accurate, but still expensive. In this paper, we show that this 4-dimensional search can be approximated using separate 2-dimensional steps. This approximation allows fast integration of glint contributions for large footprints, reducing the extra cost associated with glints be an order of magnitude.

The full text of this article hosted at iucr.org is unavailable due to technical difficulties.