Volume 44, Issue 3 pp. 635-640

Fast computation of scattering maps of nanostructures using graphical processing units

First published: 19 May 2011
Vincent Favre-Nicolin, e-mail: [email protected]

Abstract

Scattering maps from strained or disordered nanostructures around a Bragg reflection can be either computed quickly using approximations and a (fast) Fourier transform or obtained using individual atomic positions. In this article, it is shown that it is possible to compute up to 4 × 1010 reflections atoms s−1 using a single graphics card, and the manner in which this speed depends on the number of atoms and points in reciprocal space is evaluated. An open-source software library (PyNX) allowing easy scattering computations (including grazing-incidence conditions) in the Python language is described, with examples of scattering from non-ideal nanostructures.

The full text of this article hosted at iucr.org is unavailable due to technical difficulties.