Volume 46, Issue 6 pp. 1279-1288
Research Article

Bunno's Fabulous Soap-Making Challenge – Educational Concept, Game Design, and Initial Evaluation

Dr. Daniel Cermak-Sassenrath

Corresponding Author

Dr. Daniel Cermak-Sassenrath

IT University, Center for Digital Play, Rued Langgaards Vej 7, 2300 Copenhagen, Denmark

Correspondence: Dr. Daniel Cermak-Sassenrath ([email protected]), IT University, Center for Digital Play, Rued Langgaards Vej 7, 2300 Copenhagen, Denmark.Search for more papers by this author
Serkan Solmaz

Serkan Solmaz

KU Leuven, Department of Chemical Engineering, Celestijnenlaan 200F, 3001 Leuven, Belgium

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Jessica L. Dominguez Alfaro

Jessica L. Dominguez Alfaro

KU Leuven, Department of Chemical Engineering, Celestijnenlaan 200F, 3001 Leuven, Belgium

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Chioma Udeozor

Chioma Udeozor

Newcastle University, School of Engineering, NE17RU Newcastle, UK

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First published: 28 February 2023

Data available on request due to privacy/ethical restrictions.

Abstract

Bunno's Fabulous Soap-Making Challenge is intended to be both a game that is played for fun and a game from which subject content can be learned. The game is a resource-managing game in which players plan, organize, and execute the production of soap. This article critically discusses the game concept. It also describes the educational theory, the game design as well as the educational content and the projected learning outcomes of the game. The results of an initial evaluation of the game are presented. A mixed-methods approach finds that players enjoyed playing the game. The players make several recommendations, including the addition of specific game mechanics that offer players a greater level of in-game control and increasing the challenge and complexity of the game.

Data Availability Statement

Data available on request due to privacy/ethical restrictions.

The full text of this article hosted at iucr.org is unavailable due to technical difficulties.