Business Graphics
First published: 27 December 1999
Abstract
The sections in this article are
- 1 Where are The Students?
- 2 Computer Game Developers Conference
- 3 Communications
- 4 Computers and Accounting Education
- 5 Open-Book Revolution
- 6 Suggested Standards—Financial Graphics
- 7 Multimedia
- 8 Conclusion
- 9 Appendix