Volume 25, Issue 1 pp. 15-28

Rendering Soft Shadows using Multilayered Shadow Fins

Xiao-Hua Cai

Xiao-Hua Cai

Tsinghua University, Beijing, China

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Yun-Tao Jia

Yun-Tao Jia

Tsinghua University, Beijing, China

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Xi Wang

Xi Wang

Tsinghua University, Beijing, China

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Shi-Min Hu

Shi-Min Hu

Tsinghua University, Beijing, China

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Ralph R. Martin

Ralph R. Martin

Cardiff University, United Kingdom

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First published: 15 March 2006
Citations: 11

Abstract

Generating soft shadows in real time is difficult. Exact methods (such as ray tracing, and multiple light source simulation) are too slow, while approximate methods often overestimate the umbra regions. In this paper, we introduce a new algorithm based on the shadow map method to quickly and highly accurately render soft shadows produced by a light source. Our method builds inner and outer translucent fins on objects to represent the penumbra area inside and outside hard shadows, respectively. The fins are traced into multilayered light space maps to store illuminance adjustment to shadows. The viewing space illuminance buffer is then calculated using those maps. Finally, by blending illuminance and shading, a scene with highly accurate soft shadow effects is produced. Our method does not suffer from umbra overestimation. Physical relations between light, objects and shadows demonstrate the soundness of our approach.

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