Chapter 5

Rendering, Adaptation and 3D Displays

Anil Fernando

Anil Fernando

CVSSP, University of Surrey, UK

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Stewart T. Worrall

Stewart T. Worrall

Ericsson Television, UK

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Erhan Ekmekcioǧlu

Erhan Ekmekcioǧlu

CVSSP, University of Surrey, UK

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First published: 16 August 2013
Citations: 1

Summary

This chapter explains the stages of 3D video rendering and outlines the details of various 3D display technologies. Adaptation, on the other hand, is another subject that needs special attention in the context of 3D and multi-view applications. The chapter also emphasizes several elements of various adaptation schemes devised for 3D media systems. It outlines the inherent differences from the 2D media adaptation and explains depth-based view interpolation. Several different 3D video use cases can be listed depending on the source multi-view format, delivered service and the 3D display technology used, though two scenarios are considered in the chapter. In the first scenario, the user is delivered a stereoscopic video and the associated per-pixel depth maps of the delivered stereoscopic video. In the second scenario, the user is assumed to have a multi-view display that displays multiple viewing angles simultaneously.

Controlled Vocabulary Terms

image texture; stereo image processing; three-dimensional displays

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