Chapter 4

3D Content Creation

Guan-Ming Su

Guan-Ming Su

Dolby Labs, California, USA

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Yu-Chi Lai

Yu-Chi Lai

National Taiwan University of Science and Technology, Taiwan

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Andres Kwasinski

Andres Kwasinski

Rochester Institute of Technology, New York, USA

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Haohong Wang

Haohong Wang

TCL Research America, California, USA

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First published: 12 December 2012
Citations: 2

Summary

With the wide deployment of 3D TVs at home but the severe lack of 3D content on the market, 3D content creation techniques have attracted more and more attentions recently. This chapter demonstrates the whole process of 3D content creation, from modeling and representation, capturing, 2D-to-3D conversation, to 3D multi-view generation. It showcases three practical examples that are adopted in the industrial 3D creation process to provide a clear picture of how things work together in a real 3D creation system. The chapter showcases a real-time 3D capturing system with a monoscopic mobile phone. It focuses on the visual data management and semantic rules collection parts. The chapter discusses the topic of how to derive a multi-view 3D content from a stereo image pair, as the future glass-free displays require multi-view content.

Controlled Vocabulary Terms

mobile handsets; visual databases

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