Computer Games
Douglas H. Clements,
Robert Castleman,
Douglas H. Clements
State University of New York at Buffalo, Buffalo, NY
Search for more papers by this authorDouglas H. Clements,
Robert Castleman,
Douglas H. Clements
State University of New York at Buffalo, Buffalo, NY
Search for more papers by this authorFirst published: 27 December 1999
Abstract
The sections in this article are
- 1 Essential Technical Challenges
- 2 Case Study of Three Best Sellers
- 3 Social Context
- 4 Instructional Computer Games
- 5 Future Directions
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