Volume 2007, Issue 1 079642
Research Article
Open Access

Self-Paced (Asynchronous) BCI Control of a Wheelchair in Virtual Environments: A Case Study with a Tetraplegic

Robert Leeb

Corresponding Author

Robert Leeb

Laboratory of Brain-Computer Interfaces, Institute for Knowledge Discovery, Graz University of Technology, Krenngasse 37, Graz 8010, Austria tugraz.at

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Doron Friedman

Doron Friedman

Department of Computer Science, University College London, Gower Street, London WC1E 6BT, UK ucl.ac.uk

Sammy Ofer School of Communications, The Interdisciplinary Center, P.O. Box 167, Herzliya 08010, Israel idc.ac.il

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Gernot R. Müller-Putz

Gernot R. Müller-Putz

Laboratory of Brain-Computer Interfaces, Institute for Knowledge Discovery, Graz University of Technology, Krenngasse 37, Graz 8010, Austria tugraz.at

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Reinhold Scherer

Reinhold Scherer

Laboratory of Brain-Computer Interfaces, Institute for Knowledge Discovery, Graz University of Technology, Krenngasse 37, Graz 8010, Austria tugraz.at

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Mel Slater

Mel Slater

Department of Computer Science, University College London, Gower Street, London WC1E 6BT, UK ucl.ac.uk

Catalan Institute of Research and Advanced Studies (ICREA), Polytechnic University of Catalunya, Barcelona 08010, Spain upc.edu

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Gert Pfurtscheller

Gert Pfurtscheller

Laboratory of Brain-Computer Interfaces, Institute for Knowledge Discovery, Graz University of Technology, Krenngasse 37, Graz 8010, Austria tugraz.at

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First published: 10 September 2007
Citations: 322
Academic Editor: Andrzej Cichocki

Abstract

The aim of the present study was to demonstrate for the first time that brain waves can be used by a tetraplegic to control movements of his wheelchair in virtual reality (VR). In this case study, the spinal cord injured (SCI) subject was able to generate bursts of beta oscillations in the electroencephalogram (EEG) by imagination of movements of his paralyzed feet. These beta oscillations were used for a self-paced (asynchronous) brain-computer interface (BCI) control based on a single bipolar EEG recording. The subject was placed inside a virtual street populated with avatars. The task was to “go” from avatar to avatar towards the end of the street, but to stop at each avatar and talk to them. In average, the participant was able to successfully perform this asynchronous experiment with a performance of 90%, single runs up to 100%.

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