Coalitions Improve the Coordination and Provision of Public Goods: Theory and Experimental Evidence
ABSTRACT
We study a public goods game with heterogeneous agents who care about their own payoff as well as that of the player who receives the lowest payoff. The weight of own payoff varies across players and is private information. We first develop a theoretical model and then test the predictions of our model in a laboratory setting under different parameter conditions. In both our model and experiments, introducing a coalition formation stage before making a contribution decision enables sorting of players according to their preferences, resulting in higher contributions to the public good. Additionally, we find that participants in our experiment take previous period outcomes into account while making current period decisions. These results help explain successful coalitions, like International Environmental Agreements, that are effective in creating real-world public goods like reductions in carbon emissions.
1 Introduction
We study ways to improve the provision of public goods by bringing together two stylized facts: (i) in practice, the provision of public goods is difficult because agents have heterogeneous preferences which are private information, and (ii) real-world solutions often involve the creation of a coalition, an alliance formed when two or more parties agree to work together to achieve a common goal. The landmark 2015 Paris Agreement, for example, was adopted by 196 countries whose ongoing goal is to limit global warming by implementing country-specific economic and social changes to reduce carbon emissions, with more developed countries providing financial support to developing countries. Taking these two-styled facts into account, we consider a two-stage public goods game with heterogeneous players who care about their own payoff as well as the payoff of the player with the lowest payoff. The weights on these two components of the payoff function are private information. In the first stage, players choose whether to join a coalition. In the second stage, coalition members vote on whether the coalition will contribute to the public good, where the outcome of the vote is binding on all members of the coalition. Also in the second stage, nonmembers make independent decisions about whether to contribute. We show that contributions to the public good increase with both the number of participants who satisfy a derived threshold condition based on their social preferences, and with the marginal per capital return (MPCR). In the Perfect Bayesian Equilibrium (PBE) of the game, players who satisfy the threshold condition will join the coalition, and anyone who joins the coalition in the first stage will vote to contribute to the public good in the second stage. We design and conduct experiments that support our model's predictions.
In our model, coalitions increase contributions by helping players to coordinate on an equilibrium. When coalitions are disallowed, multiple equilibria are possible, and players may reduce contributions to avoid coordination failures in situations where they are the sole contributor. In the version of the game with coalitions, players learn the number of coalition members before deciding whether to vote to contribute, with the outcome of the voting game determined by majority rule. Thus, it is impossible for a player to be the sole contributor unless they knowingly choose to be. At the same time, the coalition sorts players so that those who have stronger social preferences join the coalition while those with weaker social preferences do not. The conditions for joining the coalition are equivalent to the conditions for contributing, so players can reason ex ante that those who choose to join the coalition will vote to contribute. Our experimental results provide support for our model.
Our paper adds to a substantial literature on mechanisms for increasing voluntary contributions to public goods, some of which work by helping individuals coordinate their actions. First, note that while the experimental results on public good contributions stand in contrast to the standard free-riding prediction and suggest higher contribution rates at 40%–60% of the efficient level (Ledyard 1995), many strategies and mechanisms have been proposed to reach full efficiency. Making individual contributions observable, for example, increases contributions in both laboratory experiments (Savikhin Samek and Sheremeta 2014) and field experiments (Rogers et al. 2016). Other attempts include adding a preplay communication stage (Isaac and Walker 1988a; Ostrom et al. 1994; Reischmann and Oechssler 2018; Tavoni et al. 2011) and allowing punishment of free riders (Ostrom et al. 1994; Fehr and Gächter 2000; Ramalingam et al. 2019; Kosfeld et al. 2009) both of which facilitate higher contributions to the public good (Chaudhuri 2011).
We also add to the existing literature on the role of coalitions as a mechanism for coordination in public good games. Coalition formation helps in establishing conditions under which individuals will join a coalition and also contribute to the public good. Previous work has established a minimum participation threshold for forming a coalition and shows that when this threshold is satisfied, coalitions form and free-riding behavior is mitigated (Burger and Kolstad 2009; Kosfeld et al. 2009; McEvoy 2010; Kolstad 2014; Weikard et al. 2015). Another approach is to require coalition members to announce their planned contribution levels and set a binding rule that all coalition members must contribute to the minimum of these announced levels (Dannenberg et al. 2014; Schmidt and Ockenfels 2021). These approaches not only help in coordinating an individual's action but also result in higher contributions than expected under a Voluntary Contribution Mechanism (VCM).
Since we assume that players have social preferences, this study also contributes to the literature in behavioral economics that has often focused on how social preferences affect the outcomes of games. In our model, players' social preferences are such that players care about both their own earnings and those of the lowest-earning player. Models that incorporate social preferences provide a motivation for why individuals may contribute more to a public good than standard theory predicts (Chaudhuri 2011; Fehr and Fischbacher 2002). For example, cooperation can increase when individuals are motivated by reciprocity (Rabin 1993; Fehr and Fischbacher 2002; Gurerk et al. 2006), when players are altruistic (Andreoni et al. 2010), or when they prefer equitable resource distributions (Fehr and Schmidt 1999). Cooperation can also increase when individuals are inequality averse, for example, Kosfeld et al. (2009) allow players to sanction other players who do not contribute their full endowment, and find that inequality aversion can explain large coalitions. Similarly, Tavoni et al. (2011) create inequality in endowments and find that, over time, successful groups eliminate inequality. Status concerns and the desire to conform to your peers can also explain higher contributions in voluntary provision of public good games (Cabo et al. 2024).
Our work also adds to the growing literature on International Environment Agreements (IEAs), sometimes called climate clubs, which are coalitions of countries formed to address environmental issues. Here, theoretical models have been able to explain the existence of large coalitions. For example, adding ratification constraints to an IEA by adding a pivotal agent with veto power in the ratification decision of his/her country leads to increases in the number of coalition member countries and increases the welfare gains realized by IEA Köke and Lange (2017). When countries have inequality-averse preferences over differences in abatement levels, IEA coalitions become larger, resulting in increased cooperation rates (Lange 2006). In addition, stable coalitions with substantial abatement levels result when member countries have the ability to impose tariffs on nonmembers (Nordhaus 2015).
Finally, while in traditional models the MPCR does not affect the expected outcomes of VCM games, experimental work finds that higher MPCR significantly increases the probability of joining the coalition and contributing to the public good (Ledyard 1995; Chaudhuri 2011). While in our model, higher MPCR leads to more people joining the coalition and contributing to the public good, this is not always the case. Some existing models (Komisar 1969; Barrett 1994) suggest an inverse relationship between coalition size and MPCR. This relationship may also hold for IEAs, which means that IEAs may only be successful when the number of involved countries is small (Dixit and Olson 2000; Carraro et al. 2006). These theoretical predictions, however, stand in contrast to both our theory and experimental results, as well as to the existence of large-sized coalitions, such as International Environmental Agreements (2015 Paris Agreement, Kyoto Protocol, etc.). Large coalitions are also predicted by a dynamic model where countries invest in green technologies before the coalition formation stage (Battaglini and Harstad 2016). Here the hold-up problem results in reduces the benefit of participating in small coalitions more than large coalitions, resulting in a greater likelihood of observing coalitions that are large.1
In spirit, our paper is closest to Burger and Kolstad (2009), where the authors assume binary contributions in a two-stage public good game. There are three key differences between our papers. First, in our paper, we allow for other-regarding preferences that have not been taken into account by Burger and Kolstad (2009). Second, in our paper, using heterogeneous other-regarding preferences, we show how coalitions work as a sorting mechanism. Third, the theoretical setup in Burger and Kolstad (2009) paper predicts an inverse relationship between coalition size and MPCR, which differs from their experimental predictions. On the other hand, both our theoretical model and experimental results establish a positive relationship between coalition size and MPCR.
Professor Myrna Wooders has made important contributions to the literature on public goods, and clubs and coalitions, topics closely related to our work. One line of her research is small group effectiveness (Wooders 2013; Winter and Wooders 2008), where she shows that gains to collective action can be achieved with a small group of players. Indeed, Wooders (2008) demonstrates that a relatively small group of players can realize all, or almost all, the benefits of collective action, making large groups inessential. Our paper contributes to this literature by adding prosocial preferences in a public good game as well as allowing for asymmetric information. We study the relationship between coalition size and MPCR and show that coalitions form. The size of the coalitions depends on a threshold condition that is determined by the MPCR and participants' social preferences. Participants join the coalition whenever the gain from being part of a coalition with prosocial preferences is larger than the weight the individual puts on their own earnings relative to others' earnings. Another significant line of Wooders's work is studying how individuals interact in a club providing club goods. Wooders (2012) provides an exhaustive review of endogenous club and coalition formation, another feature we exploit to show that such a possibility can help get around the asymmetric information regarding the weight on prosocial preferences. Finally, our work also uses a similar approach as Wooders (2020), where the coalition in an extensive form game becomes a single player and only players who have yet to make a decision can form coalitions to coordinate their decisions. Our mechanism also allows players desirous of resolving uncertainty and coordinating their actions to join a coalition which, in our case, helps solve the VCM coordination problem.
In Section 2, we develop the theoretical model, and in Section 3, we provide our experimental design and hypotheses. Section 4 describes our experimental results, and Section 5 concludes with a discussion.
2 Model
On the basis of the above description of strategies in Stage 2, 's Stage 2 strategy set . In addition, players have their own private types drawn from a common uniform distribution that is common knowledge. Thus player has beliefs about the types of all the other players over the same support.
Before proceeding further, we define the remaining components of the game. Let denote the set of fringe members who contribute to the public good, and let denote the total number of individuals who contribute. If at least the majority of coalition members vote to contribute then and otherwise.
Recall that as a coalition member, 's strategy consists of only voting yes or no on contributions. Player does not choose to contribute as this decision is governed by majority rule. The majority rule in this setting states that if majority players in the coalition contribute or the tie-breaking rule is satisfied, then has to contribute. Likewise, if the majority chooses not to contribute, then does not contribute.
We arrive at this condition by comparing the expected payoff receives by voting yes to contribute with the expected payoff receives from voting no to contribute.
We arrive at this condition by comparing the expected payoff receives from contributing with the expected payoff receives from not contributing.
We can now articulate the final payoff for players. The MPCR of player is denoted by . Each individual's total payoff is a convex combination of their “own payoff” and a “social payoff” which captures their social preferences. As discussed earlier, each player has their own private type . is the weight on “own payoff” and is a player's weight on their “social payoff,” that is, the payoff of the least well-off person. With binary contributions, the “lowest own payoff” of is received by contributors, making them the least well-off individuals. In contrast, a “higher own payoff” of is earned by noncontributors.4
The primary difference between 1 and 2 lies in how we arrive at the payoffs. If is a coalition member, their payoff in 1 depends on how the majority votes. Remember, however, that if votes no to contributing, but the majority of the coalition members vote yes, will earn the same amount as the rest of the coalition members. Fringe members' payoffs depend on whether they decide to contribute or not.
Like all public good games, our game also permits a trivial zero-contribution equilibrium. However, below we focus on the nontrivial equilibrium with positive contributions. Below we formally define the PBE of our game.
2.1 The Equilibrium
The equilibrium strategies are given by and . Moreover, for , it must be true that player believes for all members of the coalition.
2.2 Explanation of the Equilibrium
In Stage 2, perfectly observes the number of coalition members and fringe members . Given this, forms a common uniform belief of any other player contributing where . If player believes that all players joining the coalition have , then 's IC is satisfied and they will contribute. Heterogeneity in preferences (or heterogeneous ) implies different probabilities of contributing to the public good for each . In the proof, we use the expected payoffs over to establish the strictest condition for contributing. In essence, if the condition guarantees contribution under , then it should also guarantee contribution for any , taking care of the heterogeneity in . See the proof in the Appendix for details.
Under consistent beliefs, this condition is satisfied when . Note that this inequality can be obtained by comparing the expected payoff from joining versus not joining. Since the condition works for the lowest , the condition will also hold true . Moreover, since for fringe members, they do not contribute.
Following the equilibrium and our explanation, we arrive at the following two propositions in our paper. Proposition 1 states the Stage II equilibrium and Proposition 1 states the Stage I equilibrium.
Proposition 1.In Stage 2 equilibrium, if , then all coalition members vote yes to contribute, , and all fringe members choose not to contribute, .
Proposition 2.Given , in Stage 1, joins the coalition, , iff . Else if chooses not to join the coalition, .
From Proposition 2, we see that only individuals with relatively lower weight on their own payoff in comparison to () will join the coalition. If is satisfied, so is the condition for contributing to the public good (Proposition 1). Hence if player has then will both join the coalition and contribute.
We now use a three-player example to illustrate the role of heterogeneous weights and coalitions in determining the equilibrium public good outcome.
Example 1.Let and , and be the possible weights of the players on their own payoffs. We focus on positive contribution equilibrium. The equilibrium strategies are given by and . Moreover, for , it must be true that player believes for all the members of the coalition.
Let us first examine the underlying behavior in this equilibrium. For simplicity, we will assume that only the players who join the coalition contribute. If only one individual contributes to the public good, the payoff of this individual will be: . Since , this entails that contributing is not profitable. If two people contribute, their payoff will be . Both will choose to contribute iff . Similarly, if , then all three players contribute. Hence, if players are deciding individually whether or not to contribute, then satisfies the individual rationality condition under consistent beliefs. The coalition size can be less than and we need to check the condition for no deviation by any representative player. If everyone contributes, the payoff is and if one of the players deviates from contributing the payoff is . Everyone contributing will be an equilibrium iff .
Example 1 illustrates how the introduction of a coalition formation stage can potentially help achieve an equilibrium outcome by sorting individuals and facilitating coordination. As we saw in this example, if individuals simply decide on their own to contribute, there can be various possible outcomes. Every subject has a common belief that is uniformly distributed over , and this common prior is common knowledge. If player believes that all players joining the coalition have , then 's IC is satisfied, and they will contribute. For instance, for MPCR , individuals with and 0.4 will join the coalition and vote to contribute. Further, for , everyone will join the coalition and vote to contribute. Thus, although is private information, Stage I automatically sorts the players and thereby facilitates coordination.5
3 Experiments and Hypotheses
3.1 Experimental Methods
The experiment was divided into two parts. In Part I, participants played an “all-or-nothing” (binary), eight-round, VCM public goods game to familiarize them with the public goods setting.
Following Part I, participants were given separate instructions for Part II and then played 12 rounds of the two-stage “coalition” version of the public goods game described in our model. Part II of the experiment added a first stage to the public goods game as well as including social preferences in participant utility functions.6 In both parts of the experiment, participants were randomly reassigned to groups consisting of 6 members at the start of each round.
At the conclusion of the experiment, participants were paid for one randomly chosen round each from Parts I and II. Instructions included a number of examples of how preferences were calculated, and participants maintained the same social preferences throughout Part II. This allowed us to more cleanly explore the effect of experience in previous rounds and to help avoid participant confusion. We conducted sessions with both heterogeneous and homogeneous weights on players' own utility, to examine if participants would be sensitive to these variations. In the homogeneous sessions, there was only one player type, although player types varied across these sessions. In the heterogeneous sessions, a participant's social preference weights were randomly assigned by the computer, while ensuring that all types were equally represented in each session.
We conducted a total of 9 sessions, 6 homogeneous sessions, and 3 heterogeneous, with 12 participants in each session for a total of 108 participants. Experimental protocols were approved by the Virginia Tech Institutional Review Board, and all participants provided informed consent at the start of their session. Experiments were computerized using z-Tree (Fischbacher 2007). Participants were primarily undergraduate students, recruited through the Virginia Tech Economic Research Lab's SONA system. Participants earned an average of $20, which included both a $10 show-up fee and their earnings from Parts I and II of the experiment, and which was paid to them in cash at the end of the experiment. Full instructions are available in Supporting Information Appendix C.
In each round, participants had 10 units (), which could be entirely allocated to either their individual (private) account or the group project (public good).7 Following Isaac and Walker (1988b), we chose two values of MPCR () to explore the effect of low MPCR () versus high MPCR (). These values occur randomly, with equal probability, throughout both stages of the experiment.
For Part II of the experiment, rather than participants making decisions based on their own innate social preferences, we assigned each participant one of three weights for their payoffs. The payoff to participants in Part II was also calculated using Equations (3) and (4). The payoff also depends on an individual's and . These values of represent different levels of other-regarding preferences, for example, individuals with put a very low weight on others' payoff, meaning they are relatively selfish. This allows us to test whether behavior is consistent across different thresholds for joining and contributing (Proposition 2). Note that for or participants with will always satisfy the contribution threshold. Similarly, participants with only satisfies the threshold when and participants with will never satisfy the threshold.8 Before deciding to contribute, all the participants learn both the weights on their own and the lowest earner's payoff, and how their payoffs are calculated.9 At the end of each round, participants learned their earnings from both their endowment and the public good. Participants also learned the number of contributors and the earnings of the lowest-earning group member.
At the conclusion of the experiment, participants were paid for one randomly chosen round each from Parts I and II. Instructions included a number of examples of how preferences were calculated, and participants maintained the same social preferences throughout Part II. This allowed us to more cleanly explore the effect of experience in previous rounds and to help avoid participant confusion. We conducted sessions with both heterogeneous and homogeneous weights on players' own utility, to examine if participants would be sensitive to these variations. In the homogeneous sessions, there was only one player type, although player types varied across these sessions. In the heterogeneous sessions, a participant's social preference weights were randomly assigned by the computer while ensuring that all types were equally represented in each session.
We conducted a total of 9 sessions, 6 homogeneous session, and 3 heterogeneous, with 12 participants in each session for a total 108 participants. Experimental protocols were approved by the Virginia Tech Institutional Review Board, and all participants provided informed consent at the start of their session. Experiments were computerized using z-Tree (Fischbacher 2007). Participants were primarily undergraduate students, recruited through the Virginia Tech Economic Research Lab's SONA system. Participants earned an average of $20, which included both a $10 show-up fee and their earnings from Parts I and II of the experiment, and which was paid to them in cash at the end of the experiment. Full instructions are available in Supporting Information Appendix C.
3.2 Design Choices
3.2.1 Inducing Social Preferences
Our primary goal was to provide a direct test of the theory, that is, if the option to form coalitions can solve the asymmetric information problem in the presence of prosocial preferences. Our primary motive in assigning extrinsic social preferences using payoff functions with exogenous lambda is to make certain that we have a distribution of prosocial preferences and that we can distinguish participants, even if imperfectly, that have different levels of prosocial preferences. This allows us to say something about whether the behavior is consistent with the model.10
Since it is impossible to entirely eliminate prosocial motives, intrinsic prosocial preferences may still influence participants' choices. Instead, we use data from Part I of the experiment to measure and control for prosocial preferences in our Part II, and still find support for hypotheses based on extrinsic social preferences (see Supporting Information Appendix C).
3.2.2 Rawlsian Preferences
In our model, players' social preferences are Rawlsian in spirit, in the sense that players care about both their own earnings as well as those of the lowest-earning player. Preferences that care about the least well-off person are represented by maxmin preferences. Maximin preferences are aimed at maximizing the minimum payoff in a group. This is what payoffs of individuals in our model look like, where an individual's final payoff goes up when the payoff of the least well-off person (minimum payoff) goes up.
Research on social preferences has demonstrated that people are concerned about the welfare of low-payoff players (Charness and Rabin 2002; Engelmann and Strobel 2004). One can also derive motivation to understand these preferences from “Parable of the Good Samaritan, New Testament, Luke 10: 30–34,” which can be translated to “Who will help an unfortunate person when everybody believes that somebody else is likely to do the job?” Bergstrom (2017).11
To see how our model would work with a different type of social preference, we also looked at our coalition game using the model by Charness and Rabin (2002) (hereafter C&R). Here, the authors assume individuals are concerned about the social surplus in the economy and the minimum payoff received in the group. The results are reported in Supporting Information Appendix D. The motivation to use this model of preferences comes from Engelmann and Strobel (2004) who compare two models of inequality aversion (Bolton and Ockenfels 2000; Fehr and Schmidt 1999) and find that a combination of maximin preferences, selfishness, and efficiency concerns (C&R model-Charness and Rabin 2002) can rationalize most of the data.12
3.3 Binary Choice VCM Games
Although nonbinary contributions are popular for studying public goods/VCM games, there is a long history of using “all-or-nothing” choice restrictions to explain cooperation in VCM games (see, e.g., T. R. Palfrey and Rosenthal 1994, 1984; Cadsby and Maynes 1999; Burger and Kolstad 2009). Recently, the binary contribution mechanism was used in a paper by T. Palfrey et al. (2017) to study the efficiency of cheap talk in a threshold public good game. In fact, since nonbinary contributions allow a continuous distribution of free-riding behavior, they eliminate the effectiveness of coalitions as a sorting and coordinating mechanism. To see why, note that an important benefit of an “all-or-nothing” approach is that it simplifies the decision process for the coalition. When individuals can contribute a fraction of their endowment, the coalition must decide whether to contribute, and then how much to contribute. A binary choice environment, on the other hand, means that the coalition's action can be decided by a single vote. A binary choice also makes decisions about whether to join a coalition with binding votes easier for players, since they have fewer options to consider. Since our model and experiments have two stages with a decision in each, we chose to avoid further complications by using a binary contributions model. We also note that allowing only binary strategies helps simplify the dual decision-making process by clearly identifying the free riders.
Work on climate treaties shows that while a country's decision to reduce global emissions is a binary choice, deciding on how much each country should reduce emissions is more complex, and requires a more complicated mechanism (Oechssler et al. 2022). This paper tests the applicability of earlier work (Reischmann and Oechssler 2018) which uses a binary conditional contribution mechanism (BCCM) to study repeated public good games.13 The BCCM helps agents find an optimal threshold level for contribution that the individuals endogenously determine. In Oechssler et al. (2022), the authors extend the applicability of the BCCM mechanism and validate their results for nonbinary contributions as well. They show that contributions under the conditional cooperation mechanism, whether binary or nonbinary, are significantly higher than in the VCM games. In other work, Cadsby and Maynes (1999) show that a continuous contributions rule leads to higher contribution levels than a binary rule. Keeping in line with this finding, we believe that our results may provide a lower threshold for participants who will join the coalition and contribute. Since the coalition works as a self-selection mechanism in our paper, having a binary contribution ensures that cooperators who join the coalition will also contribute to the public good. Thus, we believe that notwithstanding the complexity of the game, if we had continuous contributions, we might have achieved higher levels of cooperation, in terms of larger coalition size and more contributors.
3.4 Hypotheses
Based upon our model in Section 2 we offer two hypotheses that organize our data analysis.
Hypothesis 1.Individuals with a threshold value that satisfies both join the coalition and contribute to the public good.
Proposition 2 requires that individuals who join the coalition () also satisfy the cutoff for contributing to the public good () from Proposition 1.
Hypothesis 1 comes directly from our theory and tests whether players who satisfy the threshold will join the coalition and contribute.
Hypothesis 2.When MPCR () is high, we observe larger coalitions and more contributions to the public good.
Hypothesis 2 follows from Proposition 2, which says that as increases, more individuals satisfy the cutoff for joining the coalition, and Proposition 1, which says that a high MPCR () leads to more individuals contributing to the public good.
Note that if we do not allow for coalitions, then for and , it is not IC for a single player to contribute since . When , if two individuals contribute, they get a higher payoff than not contributing. If two participants contribute, the payoff from contribution holds when , however, note that participants can earn even larger payoffs if everyone contributes. When MPCR is 0.3, we would need at least 4 group members to contribute so that everyone who contributes receives a payoff of . One can also generalize this result to say that if , then a group of size will join the coalition and contribute. Note that in this case, the coalition size and MPCR have an inverse relationship. Essentially, we need a larger when MPCR is low and vice versa, a result that has been documented in the public goods literature (Komisar 1969; Barrett 1994, 2002; Finus and Maus 2008; Burger and Kolstad 2009). The models in these papers do not allow for heterogeneous private social preferences. However, Burger and Kolstad (2009) incorporate payoff uncertainty by making the eventual payoff of public good investments uncertain. The authors find that while contributions decrease when the public good returns are uncertain, they increase when individuals can form a coalition to provide the good.
In our model by incorporating prosocial preferences, we can establish a positive relationship between coalition size () and MPCR, as can be seen in Proposition 2: which gives the threshold for joining the coalition (and also contributing). We find that when increases, more people are willing to join the coalition and contribute. Hence, high MPCR leads to more individuals contributing to the public good.
4 Results
The paper's results focus on player 's decisions in any given period. The dependent variables, the decisions to join and contribute, are at the subject (individual) level. The testable hypothesis in the experiment is based on the propositions from the theory model, which specify the equilibrium condition for each to join the coalition and contribute. Since the treatment is at the subject level (lambda), the analysis is at the subject level and standard errors are clustered at the subject level (Abadie et al. 2023).14 In our regression analysis, group-level variables, such as the number of contributors, payoff in the last period, and payoff of the least well-off person, are included as controls.
We begin our analysis with some summary statistics. Remember that Part I of the experiments was a binary choice VCM, with coalitions added in Part II. The pattern of contributions to the public good we observed in both parts of the experiment is found in Figure 1. First note that, as is typical in VCM experiments (Ledyard 1995), average contributions in Part I are high in the first period and then decline. In Part II of the experiment, when coalitions are possible, however, neither contributions by coalition members nor fringe members appear to decline. The percentage of players who contribute after joining a coalition is significantly higher in Part II than Part I (94% compared with 55%), whereas the percentage of fringe players who contribute in Part II is significantly lower than players who contribute in Part I (24% compared with 55%, Kruskal–Wallace, p = 0.0001). In summary, the possibility of joining a coalition seems to reduce the chance that the public goods contributions will decline over time, unlike VCM games with no coalitions. This also provides some indirect evidence that coalitions are absorbing.15

Note that since participants do not know how many others are likely to contribute in Part I because social preferences are private information, participants who prefer to contribute only when others also contribute choose to opt for the zero-contribution equilibrium. When coalitions are possible, however, participants have information on how much other participants likely plan to contribute before they vote on the coalition's contribution decision. Each participant who joins a coalition recognizes that participants who join the coalition likely satisfy the contribution threshold, which increases their confidence that they will not be the only contributor in their group. Figure 2 illustrates the relationship between coalition size and the frequency with which participants vote to contribute. In our model, the optimal coalition size varies based on the number of participants who satisfy the threshold. If everyone in a group meets the threshold then the optimal coalition size is six, whereas in a heterogeneous session where two players meet the threshold the optimal coalition size is two. Moreover, every participant who joins the coalition should vote for the public good. Interestingly, while 12% of participants voted to contribute when they were the only member of the coalition, this rate rises to 94.7% for coalitions with six members. These results are consistent with previous observations that many people care about equity in outcomes and thus conditionally cooperate in public goods games (Reischmann and Oechssler 2018; Oechssler et al. 2022).

Another standard result in the public goods literature is that the MPCR affects contribution levels (Ledyard 1995). In Table 1, we report summary statistics on play in both the high and low MPCR conditions and show that in Part I, contributions () and hence the payoffs () increase under the high MPCR condition. In Part II, the likelihood of joining the coalition is higher when the MPCR is high (, see Figure 3 as are both contributions by coalitions (, see Figure 4) and fringe members (). It follows, therefore, that payoffs of coalition members, fringe members, and the least well-off person in each group are higher when MPCR is high ( for all three tests). These results are consistent with Hypothesis 2 as well as previous experimental results on the relationship between MPCR and coalition size (Burger and Kolstad 2009; Kosfeld et al. 2009).
High MPCR | Low MPCR | Difference | |
---|---|---|---|
Part I | |||
Player contributes to the public good | 0.782 | 0.308 | 0.475*** |
(0.0298) | |||
Part II | |||
Player joins the coalition | 0.718 | 0.469 | 0.248*** |
(0.0264) | |||
Contribute to the public good by coalition members | 0.974 | 0.878 | 0.0959*** |
(0.0177) | |||
Contribute to the public good by fringe members | 0.344 | 0.189 | 0.155*** |
(0.0387) | |||
Coalition size | 4.306 | 2.815 | 1.491*** |
(0.0707) |
- Notes: Standard errors in parentheses. t Test for the difference of means.
- Abbreviation: MPCR, marginal per capital return.
- ***
- **
- * .


Before moving to the formal regression, we show the distribution of subjects across the various values of and MPCR in Table 2. Overall we see a trend with more subjects joining the coalition and contributing under high MPCR than low MPCR.
High MPCR (%) | Low MPCR (%) | Total (%) | |
---|---|---|---|
Decision to join | |||
Type 1 () | 74.04 | 45.37 | 59.7 |
Type 2 () | 80.5 | 57.8 | 69.2 |
Type 3 () | 60.6 | 37.5 | 49.07 |
- Notes: The values reported here are the percentage of players joining over type and MPCR.
- Abbreviation: MPCR, marginal per capital return.
We next conducted a more formal regression analysis to tease apart some of the factors that influence contributions. Since the decision to join and contribute is binary, we use Probit. To test Hypothesis 1, we need to use the threshold conditions under which players join the coalition and contribute. To achieve this, we divide our sample into two groups. The first group comprises subjects who always satisfy the threshold . Recall that we have three possible values of , that is, . We have two possible values of , that is, . The first group includes all those who satisfy , that is, all subjects with and subjects who have and . Subjects with the remaining parameters are in the second group as they never satisfy the threshold, so they should never join or contribute. The results from this analysis are reported in Table 3. We find that players who satisfy the threshold condition are both more likely to join the coalition () and contribute to the public good (). Other factors also influence players' decisions. We find that, while our experiment consists of a series of one-shot games, players do respond to their previous game experience. The payoff of the least well-off player in the previous game is negatively associated with both the decision to both join the coalition () and to contribute (). This is consistent with our Rawlsian style social preferences in the sense that players increase their contributions in response to seeing the earnings of the least well-off member of the group decline. In addition, coalition size in the previous period has a positive effect on both the decision to join the coalition () and decision to contribute (). We also test our results by including the lag in the number of contributors and find similar results (Supporting Information Appendix B Table B.2).16
(1) | (2) | |
---|---|---|
Decision to join | Decision to contribute | |
Threshold satisfied | 0.202*** | 0.214*** |
(0.0422) | (0.0362) | |
Lagged payoff of the least well-off person | −0.00445** | −0.00458** |
(0.00150) | (0.00144) | |
Lagged coalition size | 0.0398** | 0.0429** |
(0.0150) | (0.0138) | |
Controls | Yes | Yes |
Observations | 1188 | 1188 |
- Notes: Dependent variable is decision to join/contribute (1, yes; 0, no), margins reported here. Results on threshold satisfied are in comparison to the threshold not satisfied. Controls include gender dummy, political orientation, and number of economics classes taken. Full table available in Supporting Information Appendix B (Table B.1). Standard errors (clustered at the participant level) in parentheses.
- *
- **
- *** .
Hypothesis 2 proposes a positive relationship between MPCR and the likelihood of joining the coalition and contributing. To examine this, we include and MPCR as regressors in Table 4. In the table, results for and are reported in comparison to . In support of Hypothesis 2, we find that High MPCR has a positive and significant marginal effect on joining the coalition () and contributing to the public good (). This is to be expected, both based on prior experimental results and, specifically to our formulation of the problem, the fact that as MPCR increases, more players satisfy the threshold. We find that selfish preferences () are associated with reduced likelihood of contributing to the public good (). Inclusion of participants with heterogeneous preferences had no significant effect on participants' behavior, a finding that is not surprising since our model says preference heterogeneity should not matter. We again find a negative effect of the payoff of the least well-off player in the previous period on both the decision to join the coalition () and to contribute (). Finally, coalition size in the previous period has a significant positive effect on the decision to join the coalition () and a significant effect on the decision to contribute (). We also test our results by including the lag of the number of contributors and find similar results (Supporting Information Appendix B Table B.4).
(1) | (2) | |
---|---|---|
Decision to join | Decision to contribute | |
Type 2 (0.5) | 0.0857 | 0.0587 |
(0.0563) | (0.0450) | |
Type 3 (0.8) | −0.113 | −0.139** |
(0.0623) | (0.0520) | |
High MPCR | 0.269*** | 0.307*** |
(0.0326) | (0.0279) | |
Homogeneous | 0.0574 | 0.0606 |
(0.0523) | (0.0425) | |
Lag of the payoff of the least well-off person | −0.00458** | −0.00491*** |
(0.00150) | (0.00133) | |
Lag of coalition size | 0.0312* | 0.0329* |
(0.0153) | (0.0129) | |
Controls | Yes | Yes |
Observations | 1188 | 1188 |
- Notes: Dependent variable is decision to join/contribute (1, yes; 0, no), margins reported here. Results on and are in comparison to the base category of . Results on High MPCR are in comparison to low MPCR. Results in homogeneous session are in comparison to heterogeneous session. Controls include gender dummy, political orientation, and number of economics classes taken. Full table available in Supporting Information Appendix B (Table B.3). Standard errors in parentheses and clustered at participant level.
- Abbreviation: MPCR, marginal per capital return.
- *
- **
- *** .
5 Discussion
In this paper, we explore a novel role of coalitions for public good provisioning, namely that in a society where social preferences are heterogeneous and private information, coalitions can act as a self-selection mechanism to sort agents according to the strength of their social preferences. In the absence of coalitions, multiple equilibria exist, meaning that coordination failure in the form of low contributions is the most likely result. We show that individuals with relatively lower weight on their own payoff opt to join the coalition and contribute to the public good. Even though the weight on an individual's own payoff is private information, the coalition stage sorts players and insures a unique equilibrium where players who satisfy a threshold condition join the coalition and contribute. Moreover, high MPCR increases the likelihood of joining a coalition and contributing to the public good. Unlike some previous theoretical findings (Komisar 1969; Barrett 1994; Kolstad 2012, 2014) our framework ensures the existence of large-sized coalitions even for high MPCR.
We also conducted lab experiments to test the predictions of our model and found that the data provided support for our model. First, we find that individuals who satisfy the threshold condition shown in our model are more likely to both join the coalition and contribute to the public good. As in our model, both coalition size and contributions to the public good increase with MPCR, a result consistent with previous experimental work (Burger and Kolstad 2009; Kosfeld et al. 2009). The role of coalitions as a signaling device is also supported since we find that if more people join the coalition the higher the percentage of coalition members vote to contribute to the public good.
Our experiment reveals that the probability of joining the coalition and contributing to the public good can be affected by two additional factors not captured by our one-shot public goods game—the previous period's payoff of the least well-off person, and the previous period's coalition size. These results are consistent with existing work showing that decision makers who care about justice, inequality, and those who are conditional cooperators (cooperate when others cooperate) and support the success of coalitions (Kosfeld et al. 2009; Lin 2018). These results are also consistent with research that shows that participants who observe that they are earning more or less than their peers may adjust their contributions in subsequent periods (see, e.g., Lin 2018).
Our model can be generalized in several ways. For example, we can show that a unanimous voting rule can serve as an alternative to majority rule. It is easy to see that an individual who contributes under majority rule will also contribute under a unanimous rule, because everyone who joins the coalition satisfies , thereby also satisfying , meaning they will vote to contribute. Thus, any public good provided under majority rule will also be provided under unanimous voting.
Future research should explore how the threshold for joining the coalition and voting to contribute changes when we allow for players to have other-regarding preferences that allow for benefits outside of the public good.
Acknowledgments
We are very grateful to the editor Myrna Wooders and two anonymous reviewers whose comments and suggestions have greatly improved the paper. The authors thank the undergraduate researchers at Virginia Tech Economics Laboratory who helped conduct the experiments. We also thank Shubhro Sarkar, Eric Bahel, Tim Cason, Abhinaba Nandy, and Michael Moehler, as well as participants from the SEA 89th Annual Meeting 2019, Midwest Economic Association Conference 2019, Stony Brook International Game Theory Conference 2019, and ESA World Meeting 2022, for their feedback and suggestions. This study was supported by the National Science Foundation (Grant number 480389). Laboratory experiments were reviewed by the Institutional Review Board at Virginia Tech (approval: IRB 19-865). Sudipta Sarangi would like to acknowledge the support of Collegium de Lyon and the French Institutes of Advanced Study where a part of this study was carried out.
Endnotes
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Data Availability Statement
The data that support the findings of this study are available from the corresponding author upon reasonable request.