Volume 16, Issue 5 pp. 283-293

Skeletal Reconstruction of Branching Shapes

Eric Ferley

Eric Ferley

1 iMAGIS - GRAVIR/IMAG BP 53, F-38041 Grenoble cedex 09, France, 2 Infodis - TIMC/IMAG IAB, Domaine de la Merci, 38706 La Tronche cedex, France.

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Marie-Paule Cani-Gascuel

Marie-Paule Cani-Gascuel

1 iMAGIS - GRAVIR/IMAG BP 53, F-38041 Grenoble cedex 09, France, 2 Infodis - TIMC/IMAG IAB, Domaine de la Merci, 38706 La Tronche cedex, France.

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Dominique Attali

Dominique Attali

1 iMAGIS - GRAVIR/IMAG BP 53, F-38041 Grenoble cedex 09, France, 2 Infodis - TIMC/IMAG IAB, Domaine de la Merci, 38706 La Tronche cedex, France.

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First published: 09 October 2008
Citations: 18

Abstract

We present a new method to reconstruct an implicit representation of a branching object from a set of data points scattered on its surface. The method is based on the computation of a geometric skeleton inside the data set. This skeleton is simplified in order to filter noise and converted into skeletal elements – a graph of interconnected curves – that generate an implicit surface. We use Bézier triangles as extra skeletal elements to perform bulge free blends between branches while controlling the blend extent. The result is a smooth reconstruction of the object, that can be computed whatever its topology. The skeleton offers compact storage, and provides an underlying structure for the reconstructed object, making it easier to edit in a modeling or animation environment.

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