Volume 16, Issue 4 pp. 211-223

From Footprints to Animation

Michiel Van De Panne

Michiel Van De Panne

Department of Computer Science, The University of Toronto, Toronto, Ontario, Canada

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First published: 28 June 2008
Citations: 61

Abstract

A method of using footprints as a basis for generating animated locomotion is proposed. An optimization process is used to maximize the physical plausibility and perceived comfort of a motion which is constrained to match given footprint and timing information. The proposed method creates plausible walking, turning, leaping, and running motions for bipedal figures at interactive rates. Autonomous motions are generated using a planning algorithm which dynamically generates new footprints and the associated new motions.

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