Volume 16, Issue 1 pp. 593-594
Section 11
Free Access

A semi-implicit multi-fluid SPH algorithm suitable for GPU

Jan-Philipp Fürstenau

Corresponding Author

Jan-Philipp Fürstenau

G. W. Leibniz Universität Hannover, Institute of Continuum Mechanics, Appelstraße 11, 30167 Hannover, Germany

G. W. Leibniz Universität Hannover, Institute of Continuum Mechanics, Appelstraße 11, 30167 Hannover, GermanySearch for more papers by this author
Bircan Avci

Bircan Avci

G. W. Leibniz Universität Hannover, Institute of Continuum Mechanics, Appelstraße 11, 30167 Hannover, Germany

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Peter Wriggers

Peter Wriggers

G. W. Leibniz Universität Hannover, Institute of Continuum Mechanics, Appelstraße 11, 30167 Hannover, Germany

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First published: 25 October 2016

Abstract

Multi-fluid flows are a common problem in process and naval engineering. In this paper an incompressible Smoothed Particle Hydrodynamics (SPH) algorithm is presented, to solve multi-fluid flows with high density ratios (≤ 1000). The results of the Rayleigh-Taylor instability and the rising bubble test case are compared with the results obtained by a weakly compressible SPH algorithm with respect to the results obtained by grid-based solvers. (© 2016 Wiley-VCH Verlag GmbH & Co. KGaA, Weinheim)

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