Chapter 21

Surface Oriented Triangulation of Unorganized 3D Points Based on Laszlo's Algorithm

Thomas Schädlich

Thomas Schädlich

Computer Graphics and Visualization, Faculty of Computer Science, Technical University of Chemnitz, D-09107 Chemnitz, Germany

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Guido Brunnett

Guido Brunnett

Computer Graphics and Visualization, Faculty of Computer Science, Technical University of Chemnitz, D-09107 Chemnitz, Germany

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Marek Vanco

Marek Vanco

Computer Graphics and Visualization, Faculty of Computer Science, Technical University of Chemnitz, D-09107 Chemnitz, Germany

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First published: 29 January 2004

Summary

This chapter contains sections titled:

  • Introduction

  • Laszlo's Edge-based Triangulation Algorithm

  • From Two to Three Dimensions

  • Implementation Details

  • Results

  • Summary

  • References

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