Volume 34, Issue 2 pp. 643-665
State of the Art Reports

Photorealistic rendering of mixed reality scenes

Joel Kronander

Corresponding Author

Joel Kronander

C-Research, Linköping University, Sweden

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Francesco Banterle

Francesco Banterle

Visual Computing Laboratory, ISTI-CNR, Italy

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Andrew Gardner

Andrew Gardner

C-Research, Linköping University, Sweden

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Ehsan Miandji

Ehsan Miandji

C-Research, Linköping University, Sweden

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Jonas Unger

Jonas Unger

C-Research, Linköping University, Sweden

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First published: 22 June 2015
Citations: 51

Abstract

Photo-realistic rendering of virtual objects into real scenes is one of the most important research problems in computer graphics. Methods for capture and rendering of mixed reality scenes are driven by a large number of applications, ranging from augmented reality to visual effects and product visualization. Recent developments in computer graphics, computer vision, and imaging technology have enabled a wide range of new mixed reality techniques including methods for advanced image based lighting, capturing spatially varying lighting conditions, and algorithms for seamlessly rendering virtual objects directly into photographs without explicit measurements of the scene lighting. This report gives an overview of the state-of-the-art in this field, and presents a categorization and comparison of current methods. Our in-depth survey provides a tool for understanding the advantages and disadvantages of each method, and gives an overview of which technique is best suited to a specific problem.

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