Volume 69, Issue 1 pp. 191-200
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A Folk Theorem for Asynchronously Repeated Games

First published: 19 September 2008
Citations: 19

Abstract

We prove a Folk Theorem for asynchronously repeated games in which the set of players who can move in period t, denoted by It, is a random variable whose distribution is a function of the past action choices of the players and the past realizations of Iτ's, τ=1, 2,…,t−1. We impose a condition, the finite periods of inaction (FPI) condition, which requires that the number of periods in which every player has at least one opportunity to move is bounded. Given the FPI condition together with the standard nonequivalent utilities (NEU) condition, we show that every feasible and strictly individually rational payoff vector can be supported as a subgame perfect equilibrium outcome of an asynchronously repeated game.

Footnotes

  • This paper is a revised version of Chapter 2 of my dissertation submitted to the University of Minnesota, Minneapolis. I would like to thank my advisor, Professor Andrew McLennan, for his guidance. I also thank the editor and two anonymous referees for many helpful comments and suggestions.
    • The full text of this article hosted at iucr.org is unavailable due to technical difficulties.