Volume 29, Issue 10 pp. 2995-3013
RESEARCH ARTICLE

Differential graphical games for H control of linear heterogeneous multiagent systems

Farnaz Adib Yaghmaie

Corresponding Author

Farnaz Adib Yaghmaie

Department of Electrical Engineering, Linköping University, Linköpin, Sweden

School of Electrical and Electronic Engineering, Nanyang Technological University, Singapore

Farnaz Adib Yaghmaie, Department of Electrical Engineering, Linköping University, 58 183 Linköping, Sweden.

Email: [email protected]

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Kristian Hengster Movric

Kristian Hengster Movric

Department of Control Engineering, Faculty of Electrical Engineering, Czech Technical University in Prague, Prague, Czech

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Frank L. Lewis

Frank L. Lewis

University of Texas at Arlington Research Institute, The University of Texas at Arlington, Arlington, Texas

Qian Ren Consulting Professor, Northeastern University, Shenyang, China

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Rong Su

Rong Su

School of Electrical and Electronic Engineering, Nanyang Technological University, Singapore

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First published: 02 April 2019
Citations: 12

Summary

Differential graphical games have been introduced in the literature to solve state synchronization problem for linear homogeneous agents. When the agents are heterogeneous, the previous notion of graphical games cannot be used anymore and a new definition is required. In this paper, we define a novel concept of differential graphical games for linear heterogeneous agents subject to external unmodeled disturbances, which contain the previously introduced graphical game for homogeneous agents as a special case. Using our new formulation, we can solve both the output regulation and H output regulation problems. Our graphical game framework yields coupled Hamilton-Jacobi-Bellman equations, which are, in general, impossible to solve analytically. Therefore, we propose a new actor-critic algorithm to solve these coupled equations numerically in real time. Moreover, we find an explicit upper bound for the overall urn:x-wiley:rnc:media:rnc4538:rnc4538-math-0001-gain of the output synchronization error with respect to disturbance. We demonstrate our developments by a simulation example.

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