Volume 28, Issue 3-4 e1760
SPECIAL ISSUE PAPER

Physically inspired, interactive lightning generation

Jeongsu Yun

Jeongsu Yun

School of Computing, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea

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Myungbae Son

Myungbae Son

School of Computing, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea

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Byungyoon Choi

Byungyoon Choi

School of Computing, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea

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Theodore Kim

Theodore Kim

University of California, Santa Barbara, United States

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Sung-Eui Yoon

Corresponding Author

Sung-Eui Yoon

School of Computing, Korea Advanced Institute of Science and Technology, Daejeon, Republic of Korea

Correspondence

Sung-Eui Yoon, School of Computing, Korea Advanced Institute of Science and Technology, Republic of Korea.

Email: [email protected]

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First published: 05 May 2017
Citations: 5

Abstract

We present an interactive technique for generating realistic lightning. Our method captures the main characteristics of the dielectric breakdown model, a physical model for lightning formation. Our algorithm uses a distance-based approximation to quickly compute the electric potentials of different charge types. In particular, we use a rational function in lieu of summed potentials to better produce interesting lightning patterns. We also propose to use the waypoints commonly available in many game scenes to guide lightning shapes in complex scenes. We found that our algorithm is 2 times faster than the state-of-the art method with better controls on lighting shapes, and can generate realistic lightning shapes interactively.

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